hello. i'm aaron garcha.

this is my level design portfolio.

CV Email

DE OVERGROWN

Fight through a dilapidated shipping yard in this decaying and unkempt 12-player defusal map for Counter-Strike Global Offensive.


PLR NIGHTFALL

Winner of the CTFPLR contest, Nightfall is a 3-stage map designed for the Payload Race gamemode of Team Fortress 2.


CTF CONVERGE

personal

My entry into the TF2Maps 'Competitive CTF' contest, Converge is a CTF map where a single flag at the center of the map is fought over and must be delivered deep inside the enemy's base in order to damage and destroy a computer mainframe.


ARENA & KOTH LIGHTHOUSE

personal

An arena/king of the hill map for Team Fortress 2 set on a remote island with a lighthouse serving as both the central focal point and the middle capture point.


SCRIPTING EXAMPLES

ue4 blueprints

A collection of UE4 Blueprints consisting of various gameplay mechanics demonstrating my scripting capabilities.


STREET SCENE

personal

A small scene built for the UDK, intended to brush up my skills in Max and Photoshop and to get used to the workflow involved in working with the UDK.