Fight through a dilapidated shipping yard in this decaying and unkempt 12-player defusal map for Counter-Strike Global Offensive.
Winner of the CTFPLR contest, Nightfall is a 3-stage map designed for the Payload Race gamemode of Team Fortress 2.
My entry into the TF2Maps 'Competitive CTF' contest, Converge is a CTF map where a single flag at the center of the map is fought over and must be delivered deep inside the enemy's base in order to damage and destroy a computer mainframe.
An arena/king of the hill map for Team Fortress 2 set on a remote island with a lighthouse serving as both the central focal point and the middle capture point.
A collection of UE4 Blueprints consisting of various gameplay mechanics demonstrating my scripting capabilities.
A small scene built for the UDK, intended to brush up my skills in Max and Photoshop and to get used to the workflow involved in working with the UDK.