hello. i'm aaron garcha

this is my level design portfolio.

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DE OVERGROWN

Fight through a dilapidated shipping yard in this decaying and unkempt 12-player defusal map for Counter-Strike Global Offensive.


PLR NIGHTFALL

Winner of the CTFPLR contest, Nightfall is a 3-stage map designed for the Payload Race gamemode of Team Fortress 2.


CTF CONVERGE

personal

My entry into the TF2Maps 'Competitive CTF' contest, Converge is a CTF map where a single flag at the center of the map is fought over and must be delivered deep inside the enemy's base in order to damage and destroy a computer mainframe.


ARENA & KOTH LIGHTHOUSE

personal

An arena/king of the hill map for Team Fortress 2 set on a remote island with a lighthouse serving as both the central focal point and the middle capture point.


STREET SCENE

personal

A small scene built for the UDK, intended to brush up my skills in Max and Photoshop and to get used to the workflow involved in working with the UDK.


ARCTIC ENVIRONMENT

personal

Something I rustled together for a Uni assignment using old models and textures from a mod I used to work on, along with some new content too.


EVERYTHING ELSE. TUTORIALS, REVIEWS, ETC

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