The level design portfolio of...

Aaron Garcha

I'm an amateur UK-based level designer with several years experience in Hammer, 3ds Max and Photoshop. Be sure to check out my work below by clicking on the images. Feel free to contact me via aarongarcha@gmail.com or Steam!

CTF CONVERGE TEAM FORTRESS 2 Source Engine 2010

My entry in the latest TF2Maps contest, Converge is a CTF map where a single flag at the center of the map is fought over and each team must deliver it deep inside the enemy's base in order to damage and destroy a computer mainframe. (It is currently a work-in progress.)

LINKS: GALLERY MAP DOWNLOAD

PLR NIGHTFALL TEAM FORTRESS 2 SOURCE ENGINE 2009

A 3-stage Payload Race map developed over a period of 6 months. This was my entry into TF2Maps 3rd annual contest and consequently won the contest!

LINKS: GALLERY MAP DOWNLOAD Video Timelapse

ARENA & KOTH LIGHTHOUSE TEAM FORTRESS 2 SOURCE ENGINE 2009

An arena/king of the hill map for Team Fortress 2 set on a remote island with a lighthouse serving as both the central focal point and the middle capture point. It became an Interloper's spotlight from March through to July '09 and featured on the TF2 blog as a part of the 'Big King' map pack.

LINKS: GALLERY MAP DOWNLOAD VIDEO FLYTHROUGH

PARADIGM DECAY HALF-LIFE 2 EPISODE 2 MOD SOURCE ENGINE 2008

Paradigm Decay is the first episode of a story-arc spanning a total of 3 episodes. For Paradigm Decay I designed, scripted, and optimised 3 levels as well as editing existing textures and models provided with HL2 to fit into the Siberian environment. Unfortunately it will never see the light of day...

LINKS: GALLERY