New Versions of Lighthouse
General (Both versions)
- Added a new fence along the left-side of the hill to improve flow
- Used more conservative values for prop fade distances
- Added a whole bunch of occluders to reduce the amount of models rendered from certain points in the map
- Added uniquely named rock models so that the gray texture will no longer carry over into subsequent maps that use the same rock models.
KOTH Specific
- Added Valve’s KOTH logic system
- Cap times are now 8 seconds long (I think)
- Respawn times are dynamic. Defenders have longer respawn waves, attackers have shorter waves.
- Changed some ammopacks and healthkits
Download Links
Posted in TF2
August 23rd 2009
Articles
Making of LighthouseOl' Stuff
Categories
Decadence (2)TF2 (10)
plr_nightfall (6)
Uncategorized (6)




