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Aaron Garcha
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New Versions of Lighthouse
Posted:
August 23, 2009
General
(Both versions)
Added a new fence along the left-side of the hill to improve flow
Used more conservative values for prop fade distances
Added a whole bunch of occluders to reduce the amount of models rendered from certain points in the map
Added uniquely named rock models so that the gray texture will no longer carry over into subsequent maps that use the same rock models.
KOTH Specific
Added Valve’s KOTH logic system
Cap times are now 8 seconds long (I think)
Respawn times are dynamic. Defenders have longer respawn waves, attackers have shorter waves.
Changed some ammopacks and healthkits
Download Links
Arena RC2
KoTH RC5
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