Over the past month quite a few things have happened. First of all, Nightfall was submitted to the TF2Maps Annual Contest #3 along with everybody else’s entry. Voting begins November 5th so best of luck to everybody that entered – there are some fantastic maps!

Keeping within the same area, Nineaxis has also created a mini-site for the contest which features Nightfall as the banner and a matching in-Hammer screenshot. :)

In other news, I’ve also begun making a new Stage 3 for the map. This will be my third attempt so it should (in theory) turn out great especially when it no longer revolves around the rollforward mechanic and has been built from the ground up in order to compliment a more standard Payload Race. With any luck, this should be ready for playtesting next week.

I’ve also written a tutorial all about areaportals within Source. Hopefully I’ve cleared up a few things as a lot of the members of TF2Maps don’t seem to understand how they work exactly. You can read that here.

I also got a present…

present

Thanks Valve!

Posted in TF2, plr_nightfall
November 7th 2009

Nightfall update!

This will greatly benefit from more cliffs in the background but anyway here’s a pic…

001

…and here’s a short timelapse. Might do some more.

Posted in TF2, plr_nightfall
August 29th 2009

General (Both versions)

Added a new fence along the left-side of the hill to improve flow
Used more conservative values for prop fade distances
Added a whole bunch of occluders to reduce the amount of models rendered from certain points in the map
Added uniquely named rock models so that the gray texture will no longer carry over into [...]

Recently myself and bunch of other TF2 mappers release a pack containing 5 KoTH maps to coincide with last week’s official inclusion of the game mode aptly named ‘The Big King’ which you can find here.
Surprisingly it’s already been referenced on Valve’s official Team Fortress blog which is quite nice of them! (Aside from [...]

Here’s the new Stage 3 for Nightfall!
Grab Alpha 10 here.

So it’s finally here – The Swamp Theme! An assortment of new models, textures and other goodies provided by myself and the rest of the TF2Maps.net community.

Download now!

Here’s a new version of my map. Now with added Stage 2!
Download Alpha 6

For my latest project – Nightfall – I’ve used the particle effects from Sawmill which creates lovely looking rain with the level. The major drawback of this weather effect is that all the particles simple pass through all solid objects which is a major annoyance.
With this in a mind, I set out to modify it [...]

Here’s the latest screenshots of my contest map PLR_Nightfall.

Over the past couple of weeks I have been working on my entry for the TF2maps.net annual contest. My entry into the contest will be set at night in the midst of a torrential storm, this PLR map will offer visually delicious contrasts between dark and the warm glow of lights emitted from surrounding buildings.
It [...]