Over the past month quite a few things have happened. First of all, Nightfall was submitted to the TF2Maps Annual Contest #3 along with everybody else’s entry. Voting begins November 5th so best of luck to everybody that entered – there are some fantastic maps!

Keeping within the same area, Nineaxis has also created a mini-site for the contest which features Nightfall as the banner and a matching in-Hammer screenshot. :)

In other news, I’ve also begun making a new Stage 3 for the map. This will be my third attempt so it should (in theory) turn out great especially when it no longer revolves around the rollforward mechanic and has been built from the ground up in order to compliment a more standard Payload Race. With any luck, this should be ready for playtesting next week.

I’ve also written a tutorial all about areaportals within Source. Hopefully I’ve cleared up a few things as a lot of the members of TF2Maps don’t seem to understand how they work exactly. You can read that here.

I also got a present…

present

Thanks Valve!

Posted in TF2, plr_nightfall
November 7th 2009

Nightfall update!

This will greatly benefit from more cliffs in the background but anyway here’s a pic…

001

…and here’s a short timelapse. Might do some more.

Posted in TF2, plr_nightfall
August 29th 2009

Here’s the new Stage 3 for Nightfall!
Grab Alpha 10 here.

Here’s a new version of my map. Now with added Stage 2!
Download Alpha 6

Here’s the latest screenshots of my contest map PLR_Nightfall.

Over the past couple of weeks I have been working on my entry for the TF2maps.net annual contest. My entry into the contest will be set at night in the midst of a torrential storm, this PLR map will offer visually delicious contrasts between dark and the warm glow of lights emitted from surrounding buildings.
It [...]