I’ve been a bit busy since my last post. Here’s a list of everything that’s happened.
Recently (last month, in fact) I won the TF2Maps.net Annual Contest #3 which was rather nice because I received a new fangled controller that is the Novint Falcon – essentially a Portal-esque device with 3 motorised arms that can push and pull your hand with alarming amounts of force. Thanks to Valve, it’s fully supported in TF2 so you can feel a Jarate jar leaving your virtual hand, the rumble of a spinning minigun, and the low warm hum of the medigun as it heals patients. It’s quite a visceral experience that makes the whole game feel all new and shiny and I shall definitely write more about it once I’ve become more at comfort with it.
When one contest ends, another was sure to begin but I didn’t think it would be so soon as now there is a new contest at TF2Maps.net – the 4th annual contest in fact – that covers ‘Competitive’ CTF. Initially I wasn’t going to enter (I despise CTF with a passion) but then this happened…
Take the intel from the middle and plant it in the enemies base. No more 2fort shenanigans here. (Hopefully).
I’ve wrote a tutorial for TF2Maps.net that explains how to decompile and recompile models for the Source engine. You can view it here!
The Swamp theme for TF2 has been given a mention by the TF2 team over at Valve. \o/ Here’s the post.
Today I’ve re-designed my whole website and I hope you find it to be quite pretty and awesome. Also, I’ve added this; ‘Crates and Corridors’ – a blog about, well, level-design. I’ll start off with this… Thanks to Mr.Mof for this brilliant poster.
Welcome to my blog of level design ramblings.