Feeling the force…
Recently (last month, in fact) I won the TF2Maps.net Annual Contest #3 which was rather nice because I received a new fangled controller that is the Novint Falcon – essentially a Portal-esque device with 3 motorised arms that can push and pull your hand with alarming amounts of force. Thanks to Valve, it’s fully supported in TF2 so you can feel a Jarate jar leaving your virtual hand, the rumble of a spinning minigun, and the low warm hum of the medigun as it heals patients. It’s quite a visceral experience that makes the whole game feel all new and shiny and I shall definitely write more about it once I’ve become more at comfort with it.
When one contest ends, another was sure to begin but I didn’t think it would be so soon as now there is a new contest at TF2Maps.net – the 4th annual contest in fact – that covers ‘Competitive’ CTF. Initially I wasn’t going to enter (I despise CTF with a passion) but then this happened…
Take the intel from the middle and plant it in the enemies base. No more 2fort shenanigans here. (Hopefully).
Nightfall – 7th October
The complete guide to decompiling and recompiling models
I’ve wrote a tutorial for TF2Maps.net that explains how to decompile and recompile models for the Source engine. You can view it here!
The Swamp Pimped On The Official TF blog
The Swamp theme for TF2 has been given a mention by the TF2 team over at Valve. \o/ Here’s the post.
TF2 Nightfall #4
The Beginning
Today I’ve re-designed my whole website and I hope you find it to be quite pretty and awesome. Also, I’ve added this; ‘Crates and Corridors’ – a blog about, well, level-design.
I’ll start off with this…
Thanks to Mr.Mof for this brilliant poster.
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